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- \/ \/ \/ \/ \/ \/ \/
-
-
-
- INTRODUCTION:
-
- Moon Games is a "Speeder" (hovercraft) or ball race game on various tracks
- , labyrinths, and planets. Sensations and realism have been duplicated with
- the utmost attention to detail.
-
-
-
- TO PLAY WITH MOON GAMES:
-
- THIS GAME CANNOT BE PLAYED WITHOUT A HARD DISK. If your FALCON does'nt have
- one, we strongly suggest you buy one. On the one hand you'll be able to
- play Moon Games for hours on end, and on the other, a FALCON without a hard
- disk is like having a girl friend with a chastity belt (fun to look at, but
- you can't do much with it).
-
- The game works on RGB screen, TV, and VGA monitor. However, we advise you
- against using it on VGA screen. The computer structure makes the machine
- work slowly on this kind of screen. If you only have a VGA screen, you
- should be able to connect your Falcon to your TV without much problems.
-
- To install Moon Games, create a folder, and copy all the contents of the
- 4 disks inside. Be careful, you'll need more than 5 Mo free on your
- hard disk.
-
- To start the game just click on the program "MOONGAME.TOS.", and you're
- ready to start the inter-galactic fun.
-
- At the start of the program you will be asked to select the mode in which
- the program is to be ran (mode "A" or "B"). If no modifications have been
- made to your FALCON030 (e.g. acceleration boards, etc.), then mode "A"
- should be selected. If any modifications have been made to the standard
- FALCON030, or if the picture alignment/stability is not of a poor quality,
- then the mode B should be selected.
-
-
-
- COMMANDS DURING THE GAME:
-
- Set or reset pause: P (or [PAUSE] on joypad)
-
- Set or reset music: M (or [2] on joypad)
-
- Set or reset sound (music + noise): S (or [1] on joypad)
-
- Escape race, training, or anywhere else: [ESC] (or [#] on joypad)
-
-
-
- Moon Games may be played with various command types:
- _ classic joystick
- _ keyboard
- _ mouse
- _ joypad
-
-
- JOYSTICK:
- _ turn left or right: stick on right or left
- _ speed up: FIRE
- _ brake: stick down
- _ activate a nitro: [SPACE] on 1 player mode
- [left SHIFT] on 2 player mode
- _ fire a laser: [RETURN] on 1 player mode
- [TAB] on 2 player ùpde
-
-
- KEYBOARD:
- _ turn right or left: right or left arrow
- _ speeder up: [right SHIFT]
- _ brake: down arrow
- _ activate a nitro: [SPACE]
- _ fire a laser: [RETURN]
-
- MOUSE:
- _ turn right or left: move mouse to right or left
- _ speed up: right button
- _ brake: left button
- _ activate a nitro: [SPACE] on 1 player mode
- [0] (on keypad) on 2 player mode
- _ fire a laser: [RETURN] on 1 player mode
- [ENTER] on 2 player mode
-
-
- JOYPAD:
- _ turn right or left: right or left command
- _ speed up: FIRE C
- _ brake: down command
- _ activate a nitro: FIRE B
- _ fire a laser: FIRE A
-
-
-
-
- MENUS:
-
- At the start of the game the MoonGames' main menu is presented. Within
- this menu are the following options:
-
-
- TRAINING
- CHAMPIONSHIP
- OPTIONS
- CREDITS
- RECORDS
- QUIT
-
-
-
-
- Selection of an option can either be made with use of the keyboard, mouse
- or the joystick. Position the yellow transparent pointer on the option and
- press the button.
-
-
- Let's start enumerating the menu options. You've just seen the main menu
- content. Here's the description of the menu options:
-
- TRAINING:
- This mode is suggested to you, to begin with Moon Games. In this mode, you
- will play without any stress on a track, with the speeder and the level
- wished. At the begining, you'll only manage to train on 3 tracks, that are
- the 3 championships first tracks (easy, medium, difficult). You'll have to
- qualify to the track during a championship, to train on it. You will also
- start selecting your speeder. To change the speeder, use left or right
- command, and fire, once you're satisfied with your choice. The same as
- in many other cases, you may escape with [ESC] key. Then, select level
- difficulty, and track on wich you'd like to train.
-
- CHAMPIONSHIP:
- When you select this option, you continue or start a championship. A
- championship is composed of 15 races on different tracks and labyrinths,
- with bonus sequences. The goal is to be classified 4th at least on the
- 15 races.
-
- OPTIONS:
- This is a sub-menu, we'll describe later.
-
- CREDITS:
- If you want to know who are the authors and how they looked like when they
- were young, just click there. You'll see the list of the persons that
- helped, too.
-
- RECORDS:
- There you'll watch the best times for lap and complete race.
- Use left and right commands to change track. Use fire button to choose if
- you want to see lap records or race records.
- Use up and down commands to scroll the 9-best-times list.
-
- QUIT:
- Quit game.
-
-
- option menu content:
- MAIN MENU
- SOUND
- CAMERA DISTANCE
- MULTI-PLAYERS
-
-
- MAIN MENU:
- Go back to main menu.
-
- SOUND:
- Go in the sound sub-menu.
-
- CAMERA DISTANCE:
- This option allow you to adjust the camera distance. Use left and right
- commands.
-
- MULTI-PLAYERS:
- If you'd like to play with someone else, you'll have to select it. Then,
- you'll turn in 2 player mode, and access to the 2 player mode options.
-
-
- Sound menu content:
- MAIN MENU
- TURN ON/OFF SPEAKER
- TURN UP VOLUME
- TURN DOWN VOLUME
- MUSIC: ON/OFF
- SOUND: ON/OFF
- NOISE ADJUST: NONE/LOW/MED/LOUD
-
- MUSIC ON/OFF:
- Switch on or switch off the music
-
- SOUND ON/OFF:
- switch on or switch off the sound (music + noise)
-
- NOISE ADJUST NONE/LOW/MED/LOUD:
- Set noise volume compared to music.
-
-
-
- THE GAME:
-
- A race is made of two part.
- _ the qualifying
- _ the race
- _ the bonus sequence
- You start being a ball in a labyrinth. The goal is to find the exit, which
- is a red flashing part of wall. To help you, there is a map on the top
- right of the screen. Nevertheless, on high levels, this map will not be
- complete. On the top left, you can see a local map, your ball, is the big
- point, at the middle. North, South, East, West directions are indicated
- by 4 small points. A little bit closer to your ball, there is an other
- small point, indicating the exit's direction.
- The delay to the first ball that found the exit will define your time
- penality for the speeder race.
-
-
- THE BONUS SEQUENCE:
-
- You're doing on it, each 2 race, just after.
- You'll be a ball. You'll have the possibility to earn (or to lose) one
- credit. If you manage to set all the squares to the same color (you will
- have to choose), before the time limit, you'll earn one credit.
- Nevertheless, if you unfortunately go too often in the watter, you'll
- lose one credit.
-
-
- THE RACE:
-
- This part is of course the most important and the most ineteressant.
- However, to respect a logical way, not you to forget to read the other
- informations, this part is placed at the end of this manual as a
- conclusion.
- On different planets, you'll have to drive a speeder.
- A speeder is made of 6 propulsors: 4 verticals for hanging and balance, and
- 2 horizontals for forward move and direction.
- The speeder, eventhough made as basic model to move on any ground, is not
- as adaptative in his competion model. It is imperative for you to stay as
- much as possible on the track wich is made with a specific covering. If you
- don't, imourities would comme in propulsors, making your energy decreasing.
-
- When you select a speeder, 5 informations are printed on the screen. The
- values unities are not mentionned, and haven't too much importance.
-
- _ ENERGY: your energy (middle down indicator on the board, during the game).
- When it is to zero, you explose. An important starting energy est very
- useful when you don't under control the speeder you choose.
-
- _ MAXIMUM SPEED.
-
- _ SPEED UP.
-
- _ SLIDE coeficient: between 0 and 1000, the bigger it is, the more it will
- slide.
-
- _ acceleration curve.
-
-
- Here's individual description for each speeder:
-
- Speeder 1 (yellow):
- This speeder has a good acceleration, a nice highest speed, but his slide
- coeficient is very high. This speeder is posing a problem on sinuous and
- straight tracks, because it slides a lot. It has a little bit more energy
- than the others, because it is very probable that you'll hurt magnetic
- barriers very often.
-
- Speeder 2 (red):
- This speeder is the opposite of the first about speed up and slide. It has
- one of the worst speed up, and the best grip. Its highest speed is
- averagely good. This speeder is advised for sinuous tracks, as long as they
- aren't too exagrously difficult. With this speeder, it will be almost
- possible to take abend without slowing down.
-
- Speeder 3 (purple):
- This speeder, such as the second one, has a pretty bad speed up. Unlike, it
- probably has the best highest speed, but a medium grip. This speeder is the
- best for fast tracks that haven't much too difficult bends. If there are
- some, you'll probably loose a lot of time to get back a good speed.
-
- Speeder 4 (blue):
- This is the medium speeder in the highest sense of the word. That's why
- it is suggested for your beginings. This speeder is surprise-less, if we
- forgot his averagely low highest speed. His speed up and his grip are
- medium.
-
- Speeder 5 (pink):
- This is a medium speeder too. It has a low speed up, a medium grip, but a
- relatively good speed up, that make it handfull for some tracks. It is made
- especially for tracks with a lot of bends and few or short straight lines.
- Well, If there's no long straight lines, there's no need of good highest
- speed, but a good speed up and a good grip.
-
- Speeder 6 (green):
- At the frist sight, it looks as the best of all. It has an excelent highest
- speed, a good speed up, a good grip. Unlikely, it has very few energy, a
- very slow mobility on rotations. It is very important to know what you're
- doing when you choose this speeder. If you're not experienced enough,
- you won't hold on more than a lap before it crash. This speeder is the best
- for fast tracks without much too difficult bends.
-
- Speeder 7 (orange):
- This is the copy of the first speeder, but exaggerated. It has the best
- highest speed, the worst grip, the best speed up, and the biggest energy.
- However, you'll soon realise, that often all this energy is not enough
- to assume the low grip and the enormous highest speed.
-
- Speeder 8 (light blue):
- Is is less than medium in any domains. It looks a bit like the fourth
- speeder, but have lower highest speed. Is is strongly suggested you not to
- use this one. There's not inrest in it else that when you're not using it,
- that makes a easy opponent to beat.
- Anyway, this one is very funny, because it goes throught the magnetic
- barriers, if you come fast enough. (same as "T" bonus)
-
-
- As you were warned, it is strongly advised to stay on the track. To make it
- easier, magnetic barriers have been placed on borders of the track (except
- when track's specifity). Those barriers push you back to prevent you to
- exit the track. However, when you hurt them, the repulsion will be as
- violent, and it will dammage your speeder by decreasing its energy.
-
- To make the race much more complex, various elements have been placed,
- such as springboards, forcing way bands, ... But there are mostly what we
- call "bonus", materialized by letter shape holograms to identify them.
- When you reach one, an event appens.
-
- N: Give you a nitro. To use a nitro, press [SPACE]. This will burst your
- horizontals propulsors to a high power. They'll reach a high power, but
- they will probably not keep it. If this power is stronger than the maximum
- (indicator in the red), it will decrease to this value. If you hurt a
- magnetic barrier or an other speeder, it will decrease too. The nitro has
- an sudden effect, such as an explosion.
-
- L: Gives you 5 lasers to fire. To fire a laser, press [RETURN]. The laser
- will fire in the direction pointed by the speeder. Shoting an other speeder
- with a laser does not imply destroying it, this only imply making its
- energy decrease a lot, and making it bouncing up once. You'll have to
- remember, that firing a laser imply a recoil due to important power
- generated. It is strongly advised to be careful when using it. If you too
- often want to shot speeders, you'll waste a lot of time.
-
- E: Fill up your energy
-
- B: Set you brake out of order, and keep the horizontals propulsors from
- slowing down, during few seconds. You really have to avoid this letter.
-
- S: Increase your slide coeficient during few seconds. Most of the time,
- you should avoid this letter.
-
-
-
-
- Allusion, more or less humoristic, have been made to persons, games, and
- tracks. They have not been made for prejudice, but in their honnour.
-
-
-
-
- CREDITS:
-
- Authors:
-
- Gilles Audoly
- Pascal Martin
- Reynald Deliens
- Vincent Da Costa
-
-
- Special thanks to David Virebayre, for his technical opinion. Without him,
- the game could never have been that way.
- Lot of thanks to the CopoScan France and Compo Software team, for
- publishing Moon Speeder.
-
- They helped building up the game:
-
- Christian Huaux
- Patrice & Thierry Bensoussan
- Stephane Darras
- Sylvain Langlade
-
-
-
-
- IMPORTANT:
- Moon Games is freeware. It mainly means that you're not allowed to make
- benefits, or to modify any file.
- Moon Games is spread as freeware to please Falcon owners. This imply, that
- the development of Moon Games was made gratuitously, and especially from
- me (Gilles Audoly). It took a lot time. No donation is required, but you
- can send whatever you think that would reward the authors: acknowledgement
- message, your own records file (records.dat), your own programs, or money
- if you're full of money.
- Anyway, you'll have to do it, only to congratulate us, and not to expect
- an answer, because I'm short of time.
-
-
-
-
- CONTACT:
- (adress only valid until september 1996)
- AUDOLY Gilles
- Résidence Alta Riba
- 79, Bd Henri Sappia
- 06100 Nice
- France
-
- email: CRAC@gen4.pressimage.fr
-
-